Technical Animator

Hello! My name is Audrey and I am technical animator with a passion for storytelling.
I graduated from USC with a major in Game Art. I am currently leveling up my rigging skills in UE and developing my own procedural control rig asset.
My Key Experiences:
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While at Snapchat, established and validated our pipeline for creating custom characters from concept art to game-ready asset
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Made a procedural UE control rig asset with a backwards solve that automatically spawns controls and IKFK solves, enabling me to edit mocap for various characters and props
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Edited hours of mocap data, cleaning and stitching animation together in Unreal Engine
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Created custom python retarget scripts and Unreal Engine assets to facilitate retargeting and mocap cleanup
Projects
Rigs
Maya Tools (Python)



























