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Technical Animator

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Hello! My name is Audrey and I am technical animator with a passion for storytelling. 


I graduated from USC with a major in Game Art. I am currently leveling up my rigging skills in UE and developing my own procedural control rig asset.​​

My Key Experiences:

  • While at Snapchat, established and validated our pipeline for creating custom characters from concept art to game-ready asset

  • Made a procedural UE control rig asset with a backwards solve that automatically spawns controls and IKFK solves, enabling me to edit mocap for various characters and props

  • Edited hours of mocap data, cleaning and stitching animation together in Unreal Engine

  • Created custom python retarget scripts and Unreal Engine assets to facilitate retargeting and mocap cleanup

Projects

Rigs

Maya Tools (Python)

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