Procedural Control Rig
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The asset works with any bipedal character
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Users specify joints, naming conventions, controller appearances, and joint axis for IK solves
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Through the construction script, the asset generates controls and IKFK switches accordingly, complete with IKFK snapping and a backward solve
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Additional features include hair dynamics and twist joints
UE Face Picker
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Animation picker tool that enables users to easily select controls across all compatible face rigs in a level sequence
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Visibility settings allow users to hide unselected controls, decluttering the preview window
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Detects "shift" and "control" button presses to either add or remove controls from the current selection
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"0 key" to add a key at the current time that resets the controls back to default values
Python Scripts
Edit Animated Rig
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Disconnects rigs from animations, connections, and bound meshes to allow for easy bone editing
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On "export," severs and saves connection data into json files to later be reconnected on "import"
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Uses Studio Library and ngSkinTools api to export and import animation and skin weight data
